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	<title>Comments for Gemserk</title>
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	<link>http://blog.gemserk.com</link>
	<description>Game Development Company</description>
	<lastBuildDate>Thu, 02 Feb 2012 00:39:00 +0000</lastBuildDate>
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		<title>Comment on Our participation in Global Game Jam 2012 Uruguay by arielsan</title>
		<link>http://blog.gemserk.com/2012/01/30/our-participation-in-global-game-jam-2012-uruguay/comment-page-1/#comment-485</link>
		<dc:creator>arielsan</dc:creator>
		<pubDate>Thu, 02 Feb 2012 00:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gemserk.com/?p=2150#comment-485</guid>
		<description>The link is fixed now, thanks for telling us, and glad you like the game.</description>
		<content:encoded><![CDATA[<p>The link is fixed now, thanks for telling us, and glad you like the game.</p>
]]></content:encoded>
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		<title>Comment on Our participation in Global Game Jam 2012 Uruguay by Roger</title>
		<link>http://blog.gemserk.com/2012/01/30/our-participation-in-global-game-jam-2012-uruguay/comment-page-1/#comment-484</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Thu, 02 Feb 2012 00:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gemserk.com/?p=2150#comment-484</guid>
		<description>Good game with original ideas for 48 hours. Keep up with the good work.

PS: the link to the other games didn&#039;t work for me</description>
		<content:encoded><![CDATA[<p>Good game with original ideas for 48 hours. Keep up with the good work.</p>
<p>PS: the link to the other games didn&#8217;t work for me</p>
]]></content:encoded>
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	<item>
		<title>Comment on Our participation in Global Game Jam 2012 Uruguay by Gaston095</title>
		<link>http://blog.gemserk.com/2012/01/30/our-participation-in-global-game-jam-2012-uruguay/comment-page-1/#comment-483</link>
		<dc:creator>Gaston095</dc:creator>
		<pubDate>Tue, 31 Jan 2012 03:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gemserk.com/?p=2150#comment-483</guid>
		<description>Vengo a figurar</description>
		<content:encoded><![CDATA[<p>Vengo a figurar</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Simplifying building bodies and joints with libGDX Box2D by Mark Dunne</title>
		<link>http://blog.gemserk.com/2011/06/27/simplifying-building-bodies-and-joints-with-libgdx-box2d/comment-page-1/#comment-482</link>
		<dc:creator>Mark Dunne</dc:creator>
		<pubDate>Mon, 23 Jan 2012 23:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gemserk.com/?p=1438#comment-482</guid>
		<description>Hey thanks man, I&#039;ve just started learning Box2D and this speeded things up a bit.</description>
		<content:encoded><![CDATA[<p>Hey thanks man, I&#8217;ve just started learning Box2D and this speeded things up a bit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Detecting collisions using libGDX Pixmap by Idnan</title>
		<link>http://blog.gemserk.com/2011/10/10/detecting-collisions-using-libgdx-pixmap/comment-page-1/#comment-481</link>
		<dc:creator>Idnan</dc:creator>
		<pubDate>Mon, 23 Jan 2012 14:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gemserk.com/?p=1847#comment-481</guid>
		<description>great effort. Pls upload the source code of this tutorial.</description>
		<content:encoded><![CDATA[<p>great effort. Pls upload the source code of this tutorial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on JNLP Downloader Tool by xx</title>
		<link>http://blog.gemserk.com/2011/03/09/jnlp-downloader-tool/comment-page-1/#comment-479</link>
		<dc:creator>xx</dc:creator>
		<pubDate>Fri, 13 Jan 2012 10:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gemserk.com/?p=1047#comment-479</guid>
		<description>can not handle version-atrtributes!</description>
		<content:encoded><![CDATA[<p>can not handle version-atrtributes!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Modifying textures using libGDX Pixmap in runtime &#8211; Explained by arielsan</title>
		<link>http://blog.gemserk.com/2012/01/04/modifying-textures-using-libgdx-pixmap-in-runtime-explained/comment-page-1/#comment-478</link>
		<dc:creator>arielsan</dc:creator>
		<pubDate>Tue, 10 Jan 2012 15:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gemserk.com/?p=2083#comment-478</guid>
		<description>That was the idea in mind, I have not so clear how to do it but seems the reasonable step</description>
		<content:encoded><![CDATA[<p>That was the idea in mind, I have not so clear how to do it but seems the reasonable step</p>
]]></content:encoded>
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	<item>
		<title>Comment on Vampire Runner version 1.0.3 &#8211; some performance improvements by arielsan</title>
		<link>http://blog.gemserk.com/2012/01/05/vampire-runner-version-1-0-3-some-performance-improvements/comment-page-1/#comment-477</link>
		<dc:creator>arielsan</dc:creator>
		<pubDate>Tue, 10 Jan 2012 12:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gemserk.com/2012/01/05/vampire-runner-version-1-0-3-some-performance-improvements/#comment-477</guid>
		<description>That is great! there is still a lot of stuff to improve but we are happy the game is running better now.</description>
		<content:encoded><![CDATA[<p>That is great! there is still a lot of stuff to improve but we are happy the game is running better now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Vampire Runner version 1.0.3 &#8211; some performance improvements by Anonymous</title>
		<link>http://blog.gemserk.com/2012/01/05/vampire-runner-version-1-0-3-some-performance-improvements/comment-page-1/#comment-476</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 10 Jan 2012 11:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gemserk.com/2012/01/05/vampire-runner-version-1-0-3-some-performance-improvements/#comment-476</guid>
		<description>My performance problems seeems to be fixed now thanks!</description>
		<content:encoded><![CDATA[<p>My performance problems seeems to be fixed now thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Modifying textures using libGDX Pixmap in runtime &#8211; Explained by Anonymous</title>
		<link>http://blog.gemserk.com/2012/01/04/modifying-textures-using-libgdx-pixmap-in-runtime-explained/comment-page-1/#comment-475</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 10 Jan 2012 11:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gemserk.com/?p=2083#comment-475</guid>
		<description>Nice tutorial and nice video: I&#039;ve always loved Worms 2... on a tablet could be a fun game to play with friends</description>
		<content:encoded><![CDATA[<p>Nice tutorial and nice video: I&#8217;ve always loved Worms 2&#8230; on a tablet could be a fun game to play with friends</p>
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