Vampire Runner - Update 02

We added some new features to Vampire Runner and also fixed some bugs.

Here are new screenshots:

Here is the change log:

  • Added the best 25 scores during the game (with blood marks).
  • Added an instructions screen showed before start playing.
  • Added pause screen to pause the game and/or return to main menu.
  • Changed game over screen to let you play again faster.
  • Changed main menu screen to show buttons to other screens.
  • Changed wall tiles to something nicer than a black rectangle
  • Changed the profile name to be limited to 15 characters.
  • Fixed a bug when showing highscores on small resolution devices

If you want to play it on PC, you can click HERE.

If you want to play on Android, you can click HERE and here is the QR-code for easy access:

Hope you like the update.

VN:F [1.9.22_1171]
Rating: 5.0/5 (1 vote cast)

Vampire Runner - Update 01

We have published Vampire Runner on the Android Market and added a dedicated page on the Games list.

As introduced earlier, Vampire Runner is a Canabalt like game where you have to run as far as you can, in this case as you are a Vampire you have to run from the sun light.

Here are some game screenshots:

For now the game has some issues with of text location on small screen devices, I didn't want to scale everything because fonts look bad when scaling them but could be the only way of making things screen independent.

If you want to play it on PC, you can click HERE.

If you want to play on Android, you can click HERE and here is the QR-code for easy access:

Some stuff to do to consider the game as completed in some way:

  • Fix the text location and color issues
  • Make nicer and more defined obstacles
  • Add a second background to give another idea of movement
  • Add some music and sounds could be great too

As always, hope you like the game.

VN:F [1.9.22_1171]
Rating: 5.0/5 (1 vote cast)

Testing Android controls on libGDX PC application using libGDX remote

When testing our games, sometimes we only need to test the game controls on the Android devices, not all the game, and deploying it on the device is always slower than running it on the PC.

The LibGDX library provides a way to send your Android device input data to through the network, one of the possible uses is to control your libGDX PC application with it.

Here is a demo video using the remote input, made by libGDX team:


(note: magic starts after minute 2)

In the case of Super Flying Thing, we need it when testing and debugging some controls that cannot be tested directly on PC like the TiltController for example (we need device orientation data). Recently, we starting using it also to test and customize other controls like the the ClassicController (despite it has a bit of lag in some cases).

Sadly, my camera is also my android phone so I can't make a video of how we are using it.

One interesting point of this is that we could use multiple android devices (and probably other devices like iPod/iPhone/iPad/others) to create multiple wireless controllers for PC, and that, for example, could be funny if we want to make a local multiplayer game.

Another interesting point is that you could implement your own remote input server to read the device input data sent by the GDX Remote Android Application, so you wouldn't be forced to use libGDX in your server application.

VN:F [1.9.22_1171]
Rating: 4.3/5 (7 votes cast)

Super Flying Thing - Update 08

There is a new version of Super Flying Thing available, here is the change log:

  • Added replays to show how you died a lot of times :P, could be disabled if you don't want to watch it.
  • Changed the Splash screen to load all stuff once to improve performance during the game and to show loading progress.
  • Changed screen buttons, moved them up to avoid touching the ads when trying to touch a button.
  • Changed to avoid showing a title bar when the game started.
  • Changed Settings screen, moved controllers stuff to another screen.
  • More performance improvement.
  • Fixed (probably) the bug of OutOfMemoryException when the game was left open for a long time.

Remember, you can play it right now, just follow the next links:

PLAY ON PC or PLAY ON ANDROID:

Play on Android

Hope you enjoy it.

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Rating: 0.0/5 (0 votes cast)

Super Flying Thing - Update 07

Hi everyone, we found a little tiny bug that made our game run different in different phones, so in some phones the ship would move way faster than in others, and that make the game a little too challenging (impossible to control, always dying, lots of fun).

The other big changes in this updates are some stuff trying to get the game to run better on phones that aren't the latest and greatest. For now the background will start disabled but you can enable it by going to the settings page (it looks really nice 🙂 but it is expensive to show in some phones, in the future we will try to test the phone or start with the background enabled and detect if it is an issue and suggest to the user that he can disable it to get better performance).

As always, a change log:

  • Fixed a bug making the game run different on different devices, some times almost not playable
  • Added settings to enable/disable background to improve game performance (disabled by default)
  • Added new controller named TargetController which allows you to specify the point the ship should go
  • Added a second background which moves with the camera giving a basic idea of parallax
  • Changed ship animation to have more frames to be smoother
  • Changed internal stuff to improve performance.
  • Changed the graphics (background, walls, color of portals)

Also, we have a new gameplay video:

Remember, you can play it right now, just follow the next links:

PLAY ON PC or PLAY ON ANDROID:

Play on Android

Hope you enjoy it.

VN:F [1.9.22_1171]
Rating: 4.0/5 (1 vote cast)

Super Flying Thing - Update 06

Readers, I know there are some, there is a new update of the game, should be available on Android Market already.
We added different controllers and we are testing how they feel and what method of control people like best.

As always, a change log:

  • Added more levels and fixed previous ones.
  • Added different controllers to test.
  • Added level preview on level selection screen.
  • Added settings screen which lets you choose different controllers and test them.
  • Added message to show which level is being previewed
  • Added animation to visited planet to differentiate easily between start and destination planets.
  • Changed ship to receive damage instead killing it instantly, so you now could survive in some cases.
    Fixed a bug with lasers.

Remember, you can play it right now, just follow the next links:

PLAY ON PC or PLAY ON ANDROID:

Play on Android

Hope you enjoy it.

VN:F [1.9.22_1171]
Rating: 5.0/5 (2 votes cast)

Super Flying Thing - Update 05

We have a new update with new features, here is a video some of them:

As always, a change log:

  • Added levels 13 and 14.
  • Added a basic AI to control the ship on background game.
  • Added portals which teleports the ship from one point to another
  • Added lasers guns which shots lasers to destroy the ship
  • Added colors to visited planets, to know if the planet is the start planet or not.
  • Added played level status by showing a Tick over the levels on level selection screen.
  • Added time label to show current time on level, will be (probably) part of the game objectives later.
  • Incremented bounds of stars and sprites to make them easier to take.
  • Fixed a bug when finishing the random/practice modes and showing the select level button

(note: if you want, you can follow commit history here)

Remember, you can play it right now, just follow the next links:

PLAY ON PC or PLAY ON ANDROID:

Play on Android

Hope you enjoy it.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)

Super Flying Thing - Update 04

More updates, yay!!, here is the magic list:

  • Added an animated background with the game playing on all menu screens.
  • Added nicer animation for the stars.
  • Added nicer level buttons (nicer than the white rectangle at least).
  • Added fonts for x-small resolution devices like Xperia X10 mini, for instructions screen mainly, thanks @deepinthewoods for reporting that (resizing current fonts didn't work so well).
  • Changed a bit the Ship 3D animation.
  • Changed again, on Android, to touch the screen to release the ship, but you cannot release the ship while the camera is moving to the starting planet.
  • Fixed a bug on Android when the level started and the ship automatically collided with the obstacles, and when you release the next ship, the game explodes.
  • Fixed level list to start on level 1 not level 0, thanks @tom_orozco for reporting that.
  • Fixed some bugs when touching BACK key on Android devices, you could exit the game if you pressed it too quickly.

(note: if you want, you can follow commit history here)

Remember, you can play it right now, just follow the next links:

PLAY ON PC or PLAY ON ANDROID:

Play on Android

Hope
you
like it!

VN:F [1.9.22_1171]
Rating: 5.0/5 (1 vote cast)

Super Flying Thing - Update 03

We are testing new controller stuff on SFT for android, new controls sensibility depends on the touch position distance to the center of the screen, that means, press near the center to rotate slower and vice versa.

Also, we have a bug with Box2D on Android version, some times the ship is not attached to the planet and starts to go each time more far away and then game explodes. We are not 100% sure how to reproduce it, we will fix it but for now if you test the game on Android, be aware that this bug could happen.

Finally, the classic update list:

  • New ship graphics based on a super 3d model rendered with Blender (more info on a next post)
  • New texture for the obstacles
  • Now items are a rotating star image
  • New controls for Android version
  • On Android, to release the ship from the planet, you have to touch over it
  • One new level
  • Removed thrust particle effects, at least for now (not sure about them)
  • Fixed a bug that prevent instructions screen to be shown

(note: if you want, you can follow commit history here)

Remember, you can play it right now, just follow the next links:

Play on PC or play it on Android:

Play on Android

As always, hope you like it.

VN:F [1.9.22_1171]
Rating: 5.0/5 (1 vote cast)

Super Flying Thing - Update 02

Super Flying Thing has new features:

  • Moving obstacles
  • New levels (we have 10 levels now)
  • Cool level names (at least some of them)
  • Ship thrust particle effects
  • Explosion particle effects when hit an obstacle
  • Smooth camera movement when ship dies

Here are two videos showing some of the new stuff:

(note: dunno why both videos preview images looks so bad)

Remember, you can play it right now, just follow the next links:

Play on PC or play it on Android:

Play on Android

As always, hope you like it.

VN:F [1.9.22_1171]
Rating: 0.0/5 (0 votes cast)