Once a year a Game Development Contest named "Concurso Nacional de Videojuegos" is made in Uruguay, organized by Ingenio and Proanima. This year corresponds to the 5th year contest, it began on July 14th and it ends on November 9th. During this time, a series of conferences are performed where people from video games industry are invited to share their experiences in developing games. All the conferences are leaded by the owner of Powerful Robot Games, Gonzalo Frasca.
Some people invited from local games companies are Fernando Sansberro from Batovi Game Studios (creators of The Adventure of Mary Ann and the Lucky Pirates, Super Vampire Ninja and some other games), Eli Barnet from Kef Sensei (creators of Parking Dash and Hotel Dash, etc), people from Trojan Chicken (creators of División Especial de Detectives for olpc and pc) and people from Kalio (creators of TriDefense for iPhone).
At the end of the last two contests, organizers invited Chaim Gingold (Spore game designer) and Robin Hunicke (Producer at thatgamecompany) to judge the contest games and share experiences as well.
This year we decided to participate with a small game in order to make a small entrance in the local industry and to establish a better relationship with the other industry members, and to win the contest, of course.
We have been wanting to try the Android platform for some time and just recently bought an HTC Desire phone (It rocks, not so much the multitouch implementation).
Right now we are:
- Investigating the platform, going through the API and Best Practices, to see what kind of games we can do, and how easy it is.
- Decoupling our engine from some libraries like Slick2d and Groovy in order to test if we can reuse it for Android development.
One huge issue with Android right now is that the market has support for selling apps from a little list of countries. Of course Uruguay which is where we are from is not one of those. So we have to see if we can make things that can be supported with ads, donations, other markets (not the main android market), or some other solution.
We will be making some update when we have more knlowledge about this interesting platform.
Hi, we are starting an independent game development company named Gemserk.
We are Software Engineers from Uruguay and our background is in developing Information Systems. We have always done game development as a hobby but we wanted to do this for a living.
We are developing games for Linux, Mac OS and Windows. Our development methodology is based on Agile principles.
In the beginning we are going to make small games in order to gain experience, build a platform for our games, try new forms of gameplay and get feedback from players.
We believe in open source and open development and we are planning to use this development blog to share thoughts and lessons learned.
Thanks for reading