Posts Tagged ‘community’

Did you miss us?

Thursday, December 4th, 2014

Hi guys, long time no see.

It's been a while since we came here and write, and we want to share why.

What happened

By the end of 2012, after we finished Clash of the Olympians to Android and iOS working hand in hand with Ironhide Game Studio, we had no ideas to work on. We weren't really excited in working by ourselves anymore because we didn't feel we could create something of the quality of Clash. Also, we really enjoyed working with Ironhide's team. In addition, Ironhide was looking for programmers and they told us they enjoyed working with us as well, so they offered us a job and we couldn't refuse (and we are still glad we did not).

Working at Ironhide

Two words: Indescribable awesomeness.

We are part of an excellent and diverse team composed by artists, developers, game designers and more. The workplace is comfy and the game development workflow is pretty dynamic. We can participate in a lot of game decisions and that rocks!

Working really close with artists allowed us to validate how much we needed one at Gemserk to define ideas and visualize, in an easy way, how our games should look like. It also works as motivation since you really want to see that art in the game.

Game design was another flaw at Gemserk, and we now see and understand it much better.

We learn new stuff each day and we also collaborate and share our knowledge to make the game and the team better. And at the end of the day, that feels really good. We hope it lasts long.

What about Gemserk

As company, Gemserk is kinda dead. We never reached what we wanted with our creations, and in those terms, we weren't successful. However, we don't see Gemserk as a failure either since we accomplished a lot in terms of technical knowledge and relationship with other game developers and tool makers and we are really happy with that.

We have no plans to work on anything Gemserk related for now but we believe we still have some stuff to share.

Thanks for reading our blog and hope we could still write interesting posts in the future.

The Gemserk team.

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Quick prototyping and sharing FTW!!

Monday, October 17th, 2011

Since the beginning of times (of Gemserk), I had one or more local projects where I could test stuff related to the libraries we were using (Slick2D, LibGDX, Artemis), graphical effects, game ideas or just algorithms. One example is the lighting bolt effect I talked about in a previous post, I have also made some videos of some other tests but never uploaded the code.

As these kind of prototypes could be useful for other developers we have started a new project named prototypes (yeah, super creative name) where we (at least I) are going to add some of the new tests and prototypes we make.

To be easily tested by anyone, we created a Webstart and an Android application with a launcher to select which test or prototype you want to run.

Hope you like it.

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Slick2D Contest

Tuesday, March 8th, 2011

Some of the Slick2D folks are organizing a new game contest on slick forums, here is the contest poster:

Slick2d Contest Poster

We are thinking in joining the contest, mainly because we want to test some new frameworks and libraries, and to make some new games too. Well, we also want those Magicka keys to play it :D.

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Humble Indie Bundle #2

Wednesday, December 15th, 2010

The second Humble Indie Bundle is released, this time containing: Braid, Cortex Command, Machinarium, Osmos and Revenge of the Titans, all DRM free and for Windows, Mac and Linux.

As well as the first HIB, you can pay as you want. The money you pay goes for the developers, for charity (Electronic Frontier Foundation and/or the Child's Play Charity) and for the HIB itself, you decide how much for each one.

By the time this post was written, they had a revenue of $470,446.62 made in only one day. They have 6 days left to keep making money.

Here is the HIB promo video:

Go and buy it!

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