JSnakes for a Contest

We are making a game for the contest we wrote about in the last post. The game is a remake of our own JSnakes we made a year ago, which is based on the classic Snake but using a free movement.

In order to make the game a bit interesting, we decided to add some minigames using the free movement basic mechanics. Some examples could be a Tron or an Arkanoid.

A core feature we have since the game started is local multiplayer, and that is one of the most funny things of the game. We think we should explore more this feature adding some coop minigames for example.

If you want to try the development version of the game, click here.

Here is a video of the game right now:

One thing we are working right now is to integrate the game with a Jbullet (a port of bullet physics engine for java) to test some interesting behaviours and see if we should add them to the game or not.

Here is a video showing a snake moving a box:

Thanks for reading.

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Game Development Contest in Uruguay

Once a year a Game Development Contest named "Concurso Nacional de Videojuegos" is made in Uruguay, organized by Ingenio and Proanima. This year corresponds to the 5th year contest, it began on July 14th and it ends on November 9th. During this time, a series of conferences are performed where people from video games industry are invited to share their experiences in developing games. All the conferences are leaded by the owner of Powerful Robot Games, Gonzalo Frasca.

Some people invited from local games companies are Fernando Sansberro from Batovi Game Studios (creators of The Adventure of Mary Ann and the Lucky Pirates, Super Vampire Ninja and some other games), Eli Barnet from Kef Sensei (creators of Parking Dash and Hotel Dash, etc), people from Trojan Chicken (creators of División Especial de Detectives for olpc and pc) and people from Kalio (creators of TriDefense for iPhone).

At the end of the last two contests, organizers invited Chaim Gingold (Spore game designer) and Robin Hunicke (Producer at thatgamecompany) to judge the contest games and share experiences as well.

This year we decided to participate with a small game in order to make a small entrance in the local industry and to establish a better relationship with the other industry members, and to win the contest, of course.

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Ludum Dare 18 Jam

As we did for Ludum Dare 17, we decided to participate to Ludum Dare 18. In this case, there were two options, the classic : one developer has to develop a game in 48hs from the scratch; and the jam which allows multiple developers to develop a game in 72hs reusing any code and assets they want.

We tried to make the games for the main competition but as we ran out of time we decided to continue and participate to the jam instead.

Our entries are Dude, that's my bullet from ruben01 and Grappling Hookus from arielsan.

You can try our games and make comments if you want.

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Ludum Dare 17

Hi, we decided to participate on Ludum Dare 17, we are developing two games: Island Warriors, Floating Islands.

We are updating the current state of each game on those two links, we hope we can finish them. You can see other games at Ludum Dare Compo.

The links to play the games are:

UPDATED: added links to play the games and time lapse of Floating Islands.

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