In order to make the game a bit interesting, we decided to add some minigames using the free movement basic mechanics. Some examples could be a Tron or an Arkanoid.
A core feature we have since the game started is local multiplayer, and that is one of the most funny things of the game. We think we should explore more this feature adding some coop minigames for example.
If you want to try the development version of the game, click here.
Here is a video of the game right now:
One thing we are working right now is to integrate the game with a Jbullet (a port of bullet physics engine for java) to test some interesting behaviours and see if we should add them to the game or not.
Once a year a Game Development Contest named "Concurso Nacional de Videojuegos" is made in Uruguay, organized by Ingenio and Proanima. This year corresponds to the 5th year contest, it began on July 14th and it ends on November 9th. During this time, a series of conferences are performed where people from video games industry are invited to share their experiences in developing games. All the conferences are leaded by the owner of Powerful Robot Games, Gonzalo Frasca.
At the end of the last two contests, organizers invited Chaim Gingold (Spore game designer) and Robin Hunicke (Producer at thatgamecompany) to judge the contest games and share experiences as well.
This year we decided to participate with a small game in order to make a small entrance in the local industry and to establish a better relationship with the other industry members, and to win the contest, of course.
As we did for Ludum Dare 17, we decided to participate to Ludum Dare 18. In this case, there were two options, the classic : one developer has to develop a game in 48hs from the scratch; and the jam which allows multiple developers to develop a game in 72hs reusing any code and assets they want.
We tried to make the games for the main competition but as we ran out of time we decided to continue and participate to the jam instead.