It is not a direct port since it has new features like bonuses for making combos during the game, new enemy behaviors, a hero room to see your score when you finish the game and multiple save slots. Also, the game mechanics changed a bit since they were adapted to touch devices and the game was rebalanced to match the new controls.
If you didn't already, go and get it on Google Play:
Leave me Alone!! was my game for Ludum Dare 22 introduced in this post, now I want to make a small post mortem as I did for my previous Ludum Dare games.
First of all, I was about to not enter this LD because I couldn't spend all the weekend to develop a game but in the end I did because I didn't want to break the habit.
As I explained in the previous post (it has images and videos), Leave me Alone is casual game where you use the mouse (on PC at least) to move an orange particle which has to be isolated from incoming blue and green particles with different behaviors.
Didn't like the theme Alone too much and my first ideas in mind were too complex.
My dedication time was limited and I couldn't work a complex idea instead the one I made, or even spend more time to add more value to the selected idea.
Didn't dedicate too much time to gain visibility (more info later).
My graphics were too simple, there is no background, no effects, no nothing. There are no sounds either.
I made a timelapse but I was out all the time and it sucks so I never uploaded it to youtube.
Didn't worked on the Android version controls and current one is almost unplayable, that means no Android players.
What went well
Even though I had little time to spend on the game, I refine one of the possible game ideas to make it smaller and be able to finish it on time.
Game is fun despite being small and simple (could be better of course).
The game had some visibility even though I spend almost no time in promoting it (more info later).
Even though some people "called me crazy" 😛 for using a physics engine for a game like this one, I believe it was a correct choice since I know Box2d enough to simplify my life. For example, all movements in the game are made using forces on each body (the particles) and the result is a good simulation of a real movement. Also, all collision logic is solved for me so I have to code less.
How to get visibility to your game
When you make games in LD you have to make other LD participants to rate your game since is the only way to get rated. There are different ways to improve the visibility of your game:
Have already a lot of visibility, for example, if you are a known celebrity like Notch (soooo many comments) or Kevglass, between others, your game will be played (at least I will play them).
Make a great game (the main idea of the LD), then people will start to make comments about it, tell to friends, make blog posts, etc.
Promote the game during the development by making blog posts on LD blog, record timelapse and stream your development, between other possibilities, this allows you to get a lot of players when the game is released.
Promote it by making it easy to play, maybe an online mutiplatform version (applet or flash), if you make your game only for win7 with XNA 8.0 you will probably lose some potential players. Make a good gameplay video too so people could watch your game without having to play it, maybe you could even convince them to install XNA 8.0 to play your game 😉
If you have time after development, play other LD games, rate them and make comments about them because this is one of the best ways to get other participants to play your game and, in the best case scenario, to rate it and even make comments.
In conclusion, it always feels nice to participate in LD, and I am happy with the game I did Although I had not so much time to spend. Next time maybe I could do better.
To continue with tradition, I made a game for Ludum Dare 22. In this case, the theme was "alone", and I made a game named Leave me alone!! (sadly, it seems like there are 3 or more games named that way).
I had little time to spend making the game so I targeted a simple game with almost no graphics nor sounds but fun.
The story behind the game is, you have to isolate a particle from other particles to keep the world safe, if they make contact then the world explodes in a mega hyper super duper explosion (use your imagination).
Here is a screenshot:
I recorded the timelapse but it was really boring so this time I will not upload it, however, I made a gameplay video:
I will be happy if you can play it, and rate it (if you participated ludum dare), and love it 😉
As introduced earlier, Vampire Runner is a Canabalt like game where you have to run as far as you can, in this case as you are a Vampire you have to run from the sun light.
Here are some game screenshots:
For now the game has some issues with of text location on small screen devices, I didn't want to scale everything because fonts look bad when scaling them but could be the only way of making things screen independent.
This Ludum Dare was a bit hard, I got a zero originality idea and that demotivated me over the process, so I tried to finish it quickly but without love.
The game is named Vampire Runner and here is the LD21 entry. It is about a guy with super powers to move through walls for a limited time. The idea, as I said the previous post, is a game like a Canabalt, the guy runs forever and runs faster and faster, in the case of Canabalt you have to jump to avoid obstacles, in the case of Vampire Runner you have to activate your super skill to move through obstacles, but the main objective remains.
Here are some images:
The guy running on an empty field.
The guy with his super skill activated, almost with no energy, while he is near a wall.
If you want to play it on PC, click here, and if you want to play it on Android, click here. If you want to take a look at the sources and the graphics assets, click here and explore.
And here is the timelapse, it is a bit boring compared to other timelapses I made but:
Despite I put almost no love to the game (well, I did for the graphics), the game is funny, so give it a try and I hope you like it.
Hi everyone, we found a little tiny bug that made our game run different in different phones, so in some phones the ship would move way faster than in others, and that make the game a little too challenging (impossible to control, always dying, lots of fun).
The other big changes in this updates are some stuff trying to get the game to run better on phones that aren't the latest and greatest. For now the background will start disabled but you can enable it by going to the settings page (it looks really nice but it is expensive to show in some phones, in the future we will try to test the phone or start with the background enabled and detect if it is an issue and suggest to the user that he can disable it to get better performance).
As always, a change log:
Fixed a bug making the game run different on different devices, some times almost not playable
Added settings to enable/disable background to improve game performance (disabled by default)
Added new controller named TargetController which allows you to specify the point the ship should go
Added a second background which moves with the camera giving a basic idea of parallax
Changed ship animation to have more frames to be smoother
Changed internal stuff to improve performance.
Changed the graphics (background, walls, color of portals)
Also, we have a new gameplay video:
Remember, you can play it right now, just follow the next links: