Posts Tagged ‘prototype’

Super Flying Thing – Update 05

Tuesday, August 2nd, 2011

We have a new update with new features, here is a video some of them:

As always, a change log:

  • Added levels 13 and 14.
  • Added a basic AI to control the ship on background game.
  • Added portals which teleports the ship from one point to another
  • Added lasers guns which shots lasers to destroy the ship
  • Added colors to visited planets, to know if the planet is the start planet or not.
  • Added played level status by showing a Tick over the levels on level selection screen.
  • Added time label to show current time on level, will be (probably) part of the game objectives later.
  • Incremented bounds of stars and sprites to make them easier to take.
  • Fixed a bug when finishing the random/practice modes and showing the select level button

(note: if you want, you can follow commit history here)

Remember, you can play it right now, just follow the next links:

PLAY ON PC or PLAY ON ANDROID:

Play on Android

Hope you enjoy it.

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Super Flying Thing – Update 04

Friday, July 22nd, 2011

More updates, yay!!, here is the magic list:

  • Added an animated background with the game playing on all menu screens.
  • Added nicer animation for the stars.
  • Added nicer level buttons (nicer than the white rectangle at least).
  • Added fonts for x-small resolution devices like Xperia X10 mini, for instructions screen mainly, thanks @deepinthewoods for reporting that (resizing current fonts didn’t work so well).
  • Changed a bit the Ship 3D animation.
  • Changed again, on Android, to touch the screen to release the ship, but you cannot release the ship while the camera is moving to the starting planet.
  • Fixed a bug on Android when the level started and the ship automatically collided with the obstacles, and when you release the next ship, the game explodes.
  • Fixed level list to start on level 1 not level 0, thanks @tom_orozco for reporting that.
  • Fixed some bugs when touching BACK key on Android devices, you could exit the game if you pressed it too quickly.

(note: if you want, you can follow commit history here)

Remember, you can play it right now, just follow the next links:

PLAY ON PC or PLAY ON ANDROID:

Play on Android

Hope
you
like it!

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Super Flying Thing – Update 02

Friday, July 15th, 2011

Super Flying Thing has new features:

  • Moving obstacles
  • New levels (we have 10 levels now)
  • Cool level names (at least some of them)
  • Ship thrust particle effects
  • Explosion particle effects when hit an obstacle
  • Smooth camera movement when ship dies

Here are two videos showing some of the new stuff:

(note: dunno why both videos preview images looks so bad)

Remember, you can play it right now, just follow the next links:

Play on PC or play it on Android:

Play on Android

As always, hope you like it.

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Super Flying Thing – Update 01

Tuesday, July 12th, 2011

A new version of Super Flying Thing was released, here is a screenshot:

Super Flying Thing - Screenshot

And here a list of changes:

  • Improved a bit controls to be less sensible (keeps being a bit hard on Android though).
  • Added six simple levels on Challenge mode, created using Inkscape.
  • Changed the obstacles to be filled now, as you see on the screenshot, also the planets.
  • Added in game basic instructions.
  • Added a pause screen where you can restart level or ask to show instructions again
  • Added a game over screen shown when you die playing Challenge mode, not 100% sure about how it stops the gameplay

Some stuff for debugging purposes:

  • Toggle controls customization window by pressing 0, this window lets you customize ship’s movement values like acceleration, etc.
  • Take screenshots by pressing 9 (saved on your tmp folder).
  • Toggle FPS by pressing 8
  • Toggle Box2D debug renderer by pressing 7

Now, if you want to play it, links again:

Play on PC

or play it on Android:

Play on Android

We will be trying some new stuff on the next days like moving obstacles and others.

That’s all for now, hope you like the game and enjoy playing it.

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Super Flying Thing With No Name – New game prototype

Monday, July 4th, 2011

We are working on a prototype for a new game with no defined name, graphics and sounds yet. But, game mechanics are, and they are fun, at least for me (arielsan).

In a simple description, the game is about a flying thing (probably a ship) which should travel from one safe point to another through a series of difficult paths.

Super Flying Thing - Screenshot
(note: I wanted to post a video but I had problems recording it)

There are going to be two game objectives, a main objective of reaching the destination alive and a second objective of taking all the stuff (coins, stars, diamonds, box2d polygons, something) on the level.

Game mechanics are not fully decided yet, the idea is to make simple levels and don’t allow you to receive a single hit on the ship, else you die. However, one option is to have some kind of shield and if you reach the destination with full shields then you have a Perfect score.

Also, game controls are a bit too sensible for now, but game levels are not defined so we will improve control sensibility when we have some levels.

We have some ideas in mind like having a level editor and let players share levels and stuff, lets see what happens.

Finally, if you want to try the game, there is a Webstart and also an APK to download, it will be on Android market when we have a name decided, or maybe with Super Flying thing name.

Play on PC

Instructions:

  • LEFT key to rotate ship left
  • RIGHT key to rotate ship right
  • SPACE to release the ship
  • R to reset the level and generate a new one on random and practice modes

or play it on Android:

Play on Android

Instructions:

  • Touch LEFT half of the screen to rotate left
  • Touch RIGHT half of the screen to rotate right
  • Touch screen to release the ship
  • MENU key to reset the level on random and practice modes

That’s all for now, hope you like the game and enjoy playing it.

UPDATE: added the missing screenshot

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