For the last eight months approx we were working with Ironhide Game Studio on a port to Android of their game Clash of the Olympians originally made for Flash. We are happy to announce that it was released on Google Play on last December 6th.
It is not a direct port since it has new features like bonuses for making combos during the game, new enemy behaviors, a hero room to see your score when you finish the game and multiple save slots. Also, the game mechanics changed a bit since they were adapted to touch devices and the game was rebalanced to match the new controls.
If you didn’t already, go and get it on Google Play:
There is a new version of Vampire Runner available, we changed to use a custom solution to store high scores and removed OpenFeint from the game.
One reason for that change was, we were experiencing a long delay when OF dialog loaded for the first time, and we believe some players preferred to close the game instead waiting for the OF dialog to show up. We wanted a seamless system which doesn’t damage the user experience in any way.
Another reason for removing OF was that we wanted to have best scores by day, week, month and we couldn’t do that easily using OF.
Finally, we can use now the scores server in both PC and Android devices without having to make custom code for each platform, something not so good when using OF (could be great if they add a desktop backend).
Don’t get us wrong, OpenFeint is a great solution, it gives a lot of features (scores, achievements, friends and more) and it is not so hard to integrate in your Android project (although the typical way is not so clean). However, for now, we prefer to use our custom solution for our simple and casual games.
Since Christmas happened long ago now, we decided to remove all related decoration and add new one, hope you like it.
Here is the list of changes of the update:
Removed OpenFeint, using custom solution for scores with support for today, weekly and monthly best scores.
Removed Christmas theme.
Added alert to show new updates available (for future versions).
Here is the QR-code if you want to easy access from your Android device:
Since the last update of Vampire Runner we were experiencing some notorious performance issues on the Android version and that is why we focused our efforts trying to improve it. The main problem was having some stuttering from time to time and some really bad fps on some devices.
We updated Vampire Runner in the Android Market with all the improvements we made:
Improved performance.
Improved graphics.
Removed the energy bar
Fixed the instructions texts to be clearer.
Here is the QR-code if you want to easy access from your Android device:
We wanted to make something special for our most successful game and our players so we added some Christmas happiness to Vampire Runner:
The changes for this version were:
Christmas Theme – Presents, Trees, Christmas Hats, and Snow.
Musics are disabled the first time you run the game, to avoid a bug between OpenFeint dialog and LibGDX (you can enable the music in the main menu screen).
For the Android Version – We now support paging on our highscore screen so you can see more scores.
We were working hard to make a new release of Vampire Runner with some big changes.
Mainly, all graphics assets were remade by Estudio Egg, so the game looks tons of times nicer now. Take a look:
Then, we also improved game mechanics by adding different transformations to the vampire to move through different obstacles, so the game is a bit more interesting now.
Finally, if you play the game on Android, we also added OpenFeint integration, so if you already use OpenFeint with friends, you can compete with them to be the best Vampire Runner.
Here is the QR-code if you want to easy access from your Android device: