Archive of posts with tag 'libgdx'
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Our resources manager and how it helped in localizing Clash of the Olympians
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Our solution to handle multiple screen sizes in Android – Part two
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Decoupling game logic from input handling logic
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Drawing a projectile trajectory like Angry Birds using LibGDX
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Android and Desktop games internationalization using Java and LibGDX
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Implementing transitions between screens
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Toasting with LibGDX Scene2D and Animation4j
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Modifying textures using libGDX Pixmap in runtime - Explained
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Detecting collisions using libGDX Pixmap
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Modifying textures using libGDX Pixmap in runtime
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Testing Android controls on libGDX PC application using libGDX remote
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Simplifying building bodies and joints with libGDX Box2D - 2
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Simplifying building bodies and joints with libGDX Box2D