Posts Tagged ‘ludumdare’

Ludum dare 22 - Leave me alone!! - Post mortem

Friday, January 13th, 2012

Leave me Alone!! was my game for Ludum Dare 22 introduced in this post, now I want to make a small post mortem as I did for my previous Ludum Dare games.

First of all, I was about to not enter this LD because I couldn't spend all the weekend to develop a game but in the end I did because I didn't want to break the habit.

As I explained in the previous post (it has images and videos), Leave me Alone is casual game where you use the mouse (on PC at least) to move an orange particle which has to be isolated from incoming blue and green particles with different behaviors.

LD rating stage finished the previous Saturday and these are the results for my game:

	#114	Fun		3.04
	#168	Community	2.93
	#380	Overall		2.62
	#409	Innovation	2.28
	#458	Theme		2.35
	#519	Humor		1.42  (how??)
	#585	Coolness	17%
	#592	Mood		1.61
	#594	Audio		1.00
	#650	Graphics	1.68

What went wrong

  • Didn't like the theme Alone too much and my first ideas in mind were too complex.
  • My dedication time was limited and I couldn't work a complex idea instead the one I made, or even spend more time to add more value to the selected idea.
  • Didn't dedicate too much time to gain visibility (more info later).
  • My graphics were too simple, there is no background, no effects, no nothing. There are no sounds either.
  • I made a timelapse but I was out all the time and it sucks so I never uploaded it to youtube.
  • Didn't worked on the Android version controls and current one is almost unplayable, that means no Android players.

What went well

  • Even though I had little time to spend on the game, I refine one of the possible game ideas to make it smaller and be able to finish it on time.
  • Game is fun despite being small and simple (could be better of course).
  • The game had some visibility even though I spend almost no time in promoting it (more info later).
  • Even though some people "called me crazy" :P for using a physics engine for a game like this one, I believe it was a correct choice since I know Box2d enough to simplify my life. For example, all movements in the game are made using forces on each body (the particles) and the result is a good simulation of a real movement. Also, all collision logic is solved for me so I have to code less.

How to get visibility to your game

When you make games in LD you have to make other LD participants to rate your game since is the only way to get rated. There are different ways to improve the visibility of your game:

  • Have already a lot of visibility, for example, if you are a known celebrity like Notch (soooo many comments) or Kevglass, between others, your game will be played (at least I will play them).
  • Make a great game (the main idea of the LD), then people will start to make comments about it, tell to friends, make blog posts, etc.
  • Promote the game during the development by making blog posts on LD blog, record timelapse and stream your development, between other possibilities, this allows you to get a lot of players when the game is released.
  • Promote it by making it easy to play, maybe an online mutiplatform version (applet or flash), if you make your game only for win7 with XNA 8.0 you will probably lose some potential players. Make a good gameplay video too so people could watch your game without having to play it, maybe you could even convince them to install XNA 8.0 to play your game ;)
  • If you have time after development, play other LD games, rate them and make comments about them because this is one of the best ways to get other participants to play your game and, in the best case scenario, to rate it and even make comments.

In conclusion, it always feels nice to participate in LD, and I am happy with the game I did Although I had not so much time to spend. Next time maybe I could do better.

Hope you like the post :D

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Rating: 5.0/5 (2 votes cast)

Leave me Alone!!, my game for Ludum Dare 22

Monday, December 19th, 2011

To continue with tradition, I made a game for Ludum Dare 22. In this case, the theme was "alone", and I made a game named Leave me alone!! (sadly, it seems like there are 3 or more games named that way).

I had little time to spend making the game so I targeted a simple game with almost no graphics nor sounds but fun.

The story behind the game is, you have to isolate a particle from other particles to keep the world safe, if they make contact then the world explodes in a mega hyper super duper explosion (use your imagination).

Here is a screenshot:

I recorded the timelapse but it was really boring so this time I will not upload it, however, I made a gameplay video:

I will be happy if you can play it, and rate it (if you participated ludum dare), and love it ;)

Enjoy it.

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Rating: 4.0/5 (1 vote cast)

Vampire Runner score on Ludum Dare 21

Tuesday, September 13th, 2011

Ludum Dare 21 is finished and rating time too and we have the rating results.

Vampire Runner was #290, not so good as other of our previous Ludum Dare games, but on the other hand there was a lot of games in this one, almost three times the games of the previous Ludum Dares.

Here are the scores Vampire Runner got in this Ludum Dare:

Position	Category	Score

#87		Community	3.22
#144		Coolness	4%
#159		Fun		2.94
#168		Humor		2.18
#290		Overall		2.75
#305		Graphics	2.50
#339		Audio		1.29
#345		Innovation	2.38
#450		Theme		2.00

Now, I want to share a small post mortem of the game and explain why I feel the score is what I expected.

What went wrong

  • As the game started like some kind of Canabalt clone, because my lack of imagination, I was a bit unmotivated so Saturday progress was really slow and unproductive.
  • I feel I lost too much time making the vampire animations and forgot about the environment assets.
  • The game lack of audio and that goes against the Ludum Dare score.
  • I forgot to reflect inside the game the connection with Ludum Dare's theme.
  • Missing on-line high scores: it shouldn't be so hard to add it as I have Face Hunt (and other games) experience but I was a bit lazy and didn't. One reason to have this one is to make the game more competitive and also to know who is playing the game.

What went right

  • On Sunday, I almost restarted the way I was making the game and focused on making it really small and fun. It kinda worked.
  • Making the game available on a lot of platforms: Linux, Mac, Windows and Android.

Conclusion

I totally agree with the score of the game because I started with no motivation and for that reason I didn't tried so hard, obviously that goes against making a good game. Here is a list of why I agree or not with each score.

  • Community: I shared a lot of stuff: source code, timelapse, made it work on multiple platforms. I believe that counts as community rating, so 3.22 is right for me.
  • Fun: Game IS fun (at least I feel that and some other people does), so 2.94 is right for me (maybe a bit more).
  • Humor: Game has a bit of humor when the vampire explodes, and maybe the vampire graphics are funny too, but only that, so 2.18 is right for me (even more than I expected).
  • Graphics: Only the vampire animation is something worth to value here, the background and obstacles are not so cool, so 2.50 is around what I expected.
  • Audio: Game has no audio, I am not agree with the score of 1.29.
  • Innovation: Game is almost a clone of Canabalt with some modifications, it has a bit of innovation but not too much, so I agree with a score of 2.38.
  • Theme: If you read the game description, it says what was the intention of the theme connection but as I failed to reflect that inside the game I believe 2.00 is right for me.

Thats all, hope you like it.

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Rating: 5.0/5 (1 vote cast)

Vampire Runner, my game for Ludum Dare 21

Monday, August 22nd, 2011

This Ludum Dare was a bit hard, I got a zero originality idea and that demotivated me over the process, so I tried to finish it quickly but without love.

The game is named Vampire Runner and here is the LD21 entry. It is about a guy with super powers to move through walls for a limited time. The idea, as I said the previous post, is a game like a Canabalt, the guy runs forever and runs faster and faster, in the case of Canabalt you have to jump to avoid obstacles, in the case of Vampire Runner you have to activate your super skill to move through obstacles, but the main objective remains.

Here are some images:


The guy running on an empty field.


The guy with his super skill activated, almost with no energy, while he is near a wall.

If you want to play it on PC, click here, and if you want to play it on Android, click here. If you want to take a look at the sources and the graphics assets, click here and explore.

And here is the timelapse, it is a bit boring compared to other timelapses I made but:

Despite I put almost no love to the game (well, I did for the graphics), the game is funny, so give it a try and I hope you like it.

UPDATE: added timelapse :D

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Rating: 5.0/5 (2 votes cast)

Ludum Dare 21, Here we go...

Saturday, August 20th, 2011

As we did for the previous fourth Ludum Dare (or at least we tried), we joined Ludum Dare 21 (page is down right now). The theme in this case is Escape.

Based on my lack of imagination I am creating a game similar to Canabalt where you play as a Vampire escaping from some vampire hunters named Vampire Runner. I have almost nothing right now but I am making the effort. If you want to follow my progress, click here.

Ruben is also joining, if you want to follow his progress, click here. His game is a platformer game trying to add some interesting behavior with physics and gravity initially the idea is that you can turn the room 90 degrees, but could be interesting to add levels without gravity, with gravity inversion like VVVVVV and stuff like that.

Hope we finish something in time.

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Ludum Dare 20

Monday, May 2nd, 2011

This weekend was the Ludum Dare contest, and as you may already know, we always try to participate. It was the Ludum Dare number 20 and the theme was It’s Dangerous to go Alone! Take this!.

I was the only one who entered the contest this time, my game is named Codename: Taken. The idea is to survive as long as you can, there are red flying robots which fires at you and you have a green flying robot which protects you. The defender robot is a bit slow, so as you move away from him you become vulnerable to enemy robots then it is dangerous to go alone.

Here are the links for the game:

Here is a gameplay video:

And here a time lapse video:

The game is incomplete, I lost all Saturday making stuff for a game that I modified totally on Sunday. Some missing stuff:

  • Finish the game when you get killed or when you fall from the borders of the world
  • Increase points while you keep alive
  • Show a health bar of the character
  • Add a way to recover your health (maybe a magic mushroom or maybe only points made by survival time)
  • Add some other objective like reaching some point?

Well, that's all, hope you could play it and you like it. I will be uploading a time lapse video in the next days.

UPDATE: Added time lapse video.

UPDATE 2: I am working on finishing some of the listed stuff for Ludum Dare 20 Jam

UPDATE 3: Added a link to play the jam version of the game.

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Rating: 5.0/5 (1 vote cast)

Ludum Dare 19 Results

Thursday, January 13th, 2011

Well, Ludum Dare 19 is finished, obviously Discover the Way didn't won any category, but at least we have some feedback.

The game made position 58 of 133, this is its rating:

Inn Fun The Gra Aud Hum Ove Com
3 3 3 4 2 - 3 -
2 3 2 3 2 2 3 5
4 3 2 3 2 2 3 3
3 3 2 3 3 - 3 3
2 1 1 3 1 1 2 -
3 4 5 3 - 2 4 5
2 2 2 3 2 1 2 -
2 3 2 4 2 1 3 4
3 3 1 3 3 - 3 3
4 5 3 4 3 1 4 3
2 2 1 3 3 - 3 3
3 3 2 3 2 2 3 2
3 3 2 3 3 - 3 3
3 1 1 3 2 - 2 2
3 3 3 3 2 - 3 4
4 2 4 4 4 - 3 4
2.88 2.75 2.25 3.25 2.40 1.50 2.94 3.38

Follow the link to the game page at the contest if you want to see users comments, remember though that people rated the first version which was not polished nor balanced enough.

Here you can see all Ludum Dare 19 results.

Some final thoughts:

First of all, I really liked the idea of the game, but on the other hand I knew it wasn't going to win. However, I believe I made some mistakes that made the game have a worse rating.

The first mistake was the name, I named the game Discover the Name because I had no game by that moment, I was deciding what to do and though it was a funny name. After realizing the main objective was to discover a safe path between two points, then I thought to change the name to Discover the Way or Discover the Path, to give the player an idea of what he has to do, but I didn't. That caused confusion to the players because they were expecting they have to discover a hidden name, not a hidden path.

Another mistake was to be to lazy to make some balance to the game before the contest ends, I finished the game about 2hs before but I was tired so I entered that version. The day after, I took less than 1hr to balance it a bit, and the game changed a lot, it became more playable and it gave more importance to the main objective because the player couldn't take shortcuts to the targets any more, he has to discover a safe path, that is the real relation to the contest Theme (Discovery).

The third mistake, less important than the others was to remove the gameplay video from the game's page. The game's entry allow contestants to put only 5 links. At fist I put a link to the game, to the source code, a link to our blog, a link to the a gameplay video and a link to the jam version of the game, but after I uploaded the timelapse video to youtube I had to remove one of the links and the gameplay video seemed to be the best choice because I had a link to it inside our blog. That was a mistake because new players watched the gameplay video to see what they have to do in the game, it was some kind of tutorial, without it players felt disoriented.

I made a short postmortem at Ludum Dare's blog, follow the link if you want to read it.

That's all, thanks for reading.

UPDATE: added game position and updated link to Ludum Dare 19 results in order.

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Ludum Dare 19

Monday, December 20th, 2010

Again, as we did for Ludum Dare 17 and Ludum Dare 18 Jam, we decided to participate in Ludum Dare 19 (and possibly to the Jam too). The theme for this Ludum Dare was Discovery.

In this case, only one game was made in time for the compo, the name is Discover the Name, follow the link to see a description, play the game, watch a gameplay video or make comments if you want. Development time lapse and source code will be available soon.

There is also a page dedicated for the game here.

Hope you enjoy the game.

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Rating: 5.0/5 (1 vote cast)

Ludum Dare 18 Jam

Tuesday, August 24th, 2010

As we did for Ludum Dare 17, we decided to participate to Ludum Dare 18. In this case, there were two options, the classic : one developer has to develop a game in 48hs from the scratch; and the jam which allows multiple developers to develop a game in 72hs reusing any code and assets they want.

We tried to make the games for the main competition but as we ran out of time we decided to continue and participate to the jam instead.

Our entries are Dude, that's my bullet from ruben01 and Grappling Hookus from arielsan.

You can try our games and make comments if you want.

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Ludum Dare 17

Saturday, April 24th, 2010

Hi, we decided to participate on Ludum Dare 17, we are developing two games: Island Warriors, Floating Islands.

We are updating the current state of each game on those two links, we hope we can finish them. You can see other games at Ludum Dare Compo.

The links to play the games are:

UPDATED: added links to play the games and time lapse of Floating Islands.

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