There is a new version of Super Flying Thing available, here is the change log:

• Changed to count the best time to end a level
• Modified random level generation and changed random mode to be named training
• Removed practice mode, go to training now
• Removed Exit button, you can exit the game pressing back button on main menu
• Added sound for the explosions
• Added about us screen with links to blog and more games

Remember, you can play it right now, just follow the next links:

Hope you enjoy it.

Two weeks ago I was working to improve random level generation of Super Flying Thing, the objective was to make the levels a bit more interesting.

Previous generator was really simple, the idea was to define where the starting and destination planet will be and then generate a lot of “garbage” in the way, sometimes with no possible path between both planets.

New level generator does more work to generate a bit more interesting level. Basically the idea is to use some pre generated tiles:

Tiles are defined by SVG groups in a SVG file with custom meta data defining with which tile can be paired.

Based on that information, the generator creates a pattern and based on that pattern and the tiles, it creates the level.

For example, if we have four tiles {A, B, C, D} where A is the where the start planet should be and D where the destination planet should be, and we have the possible links {A -> B, A -> C, B -> B, B -> C, B -> D, C -> B, C -> C, C -> D}, then a possible level could be ABBCBCD (using a regular expression could be defined with something like A(B|C)+D).

So, a very basic pseudo algorithm could be something like this:

tiles.add(startTile)
currentTile = startTile
while (currentTile != endtile) {
tile = getPossibleNextTile(currentTile);
currentTile = tile;
}


Where getPossibleNextTile() method uses the meta data of the tile to define randomly a possible next tile.

Here is how a random generated level looks like:

As the title says, this is the first version of the generator, there are a lot of possible improvements to be made and/or create a new generator and throw this one to the trash can.

After writing the post I realized that there is not so much information and the algorithm is pretty basic but I hope it could be of help anyway.

On the last weeks I was a bit distracted working on Vampire Runner and with Mad Jetpack so I ended up kinda leaving Super Flying Thing abandoned, I also have some doubts about which features to work on so I preferred to dedicate time on other projects while deciding what to do with the game.

Super Flying Thing is really fun to me, I love the concept but right now the game could be a bit boring and I want to improve that, not so sure how, but I want to try some ideas I have in mind.

The main idea of the game is you have to master your flying skills and for that you have to try and fail a lot of times. For that reason, I want to modify the levels to be smaller and harder but not frustrating since you can quickly try again and again.

Random levels are now generated using pre generated tiles (I want to talk about this in a dedicated post), so they are a bit more interesting, however they don’t transmit the idea of try and fail a lot of times yet, so I have to work a bit on level generation.

### About game modes

The practice mode will be removed since you can practice in both challenge and random modes. However, for starters I want to add a Tutorial where you can test the controls and learn how to play to mitigate the change I plan to do over the levels.

Also, we want to try an Endless mode where you have to go as far as you can, playing through different challenges each time harder and harder.

On some levels there are lasers, moving obstacles and even portals. Despite I love all this stuff, I will probably remove them until I see how they really fit in the game.

Stars will be probably removed as well since they don’t contribute nothing to the game for now. Again, this will be probably temporary until it fits in the game.

### About game objective

On normal game mode, the main objective will remain the same, travel from one planet to the other. However, I want to add a second objective to add challenge factor to the game, something to make the player want to try again the same level several times. One possibility is to add some kind of local competition, for example, improve the time to reach the destination planet, play against your best time, or something like this. Going further with that possibility, maybe publish that replay/best score online and compete with others.

We have to dig further in this subject since it can contribute with re playability factor.

Now that we fixed the game behaving different on different devices I will rip off the AxisController and the TiltController and probably one more, and leave only the original one plus maybe some other.

The original control was modified a bit in order to let the player control the ship better based on how new levels are going to be.

### Conclusion

That’s all for now, the idea of this post is to let you know that I want to to continue this game.

Hope you liked it, even if it has nothing interesting.

The previous weekend I started a game prototype named Mad Jetpack, it is a Jetpac remake with Box2D physics and probably more features.

Jetpac is an arcade game where the main idea was to recover parts of your ship and assemble them to fix your ship while different monsters (from each planet you visit I suppose) attack you.

Game prototype is uploaded and it has already some features implemented. As I don’t know if I will continue with it or not I want to share the current state with you.

Objective: pick the small circles(ship parts or fuel) and bring them to the greater circle (your ship), avoid the moving circles (enemies).

Instructions: move the character with WASD, aim with the mouse and shoot with the left button, press 1 to restart the game.

PLAY with your imagination

Hope you enjoy it.

We added some new features to Vampire Runner and also fixed some bugs.

Here are new screenshots:

Here is the change log:

• Added the best 25 scores during the game (with blood marks).
• Added an instructions screen showed before start playing.