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Ludum Dare
Archive of posts with tag 'blender'
2011-07-20
»
Building 2d sprites from 3d models using Blender
Developers
Ariel Coppes
Rubén Garat
Recent Posts
Refactoring Data stored in Unity Prefabs, Scenes and other Assets
Using Custom Editors to interact with Unity ECS World
Using Unity Prefabs and GameObjects only for data.
Using the new Unity's Input System during Ludum Dare 44 Jam
The making of Bankin' Bacon: A dev experience we can take to the piggy bank
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