Archive of posts with tag 'infrastructure'
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Refactoring Data stored in Unity Prefabs, Scenes and other Assets
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Sharing code between Unity projects
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How we used Entity Component System (ECS) approach at Gemserk - 2/2
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How we used Entity Component System (ECS) approach at Gemserk - 1/2
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A Simple Selection History Window For Unity
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The story of the non deterministic Replay
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Lockstep multiplayer first steps
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LWJGL on Maven central
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Second attempt at Highscores for games
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Getdown
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LWJGL Applet Loader
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Games as Applets 3
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Ways to deploy a Java Game
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Games as Applets 2
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Games as Applets
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Android development
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New way to show our games
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First game with Highscores
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First attempt at Highscores for games