Archers Vs Zombies - Update 01
This is a list of some of the implemented stuff in the latest released version:
- There are enemies which comes to kill/steal/destroy.
Add a movable target as the first enemy prototype.- (more stuff to do…)
The player can control the bow power (first version).Add feedback of the current bow power (probably add an arrow in the bow when charging which moves depending on the charge).Restrict bow power
- The player can kill enemies with arrows
Arrows keep in the bodies of the enemies while they are alive and angle is less than 45 degrees.- (more stuff to do…)
Arrow get stick in the ground when hit it with an angle less than 45 degrees.Added assets for the grass in the ground and remove grass from background 😀
One problem now is that the archer is not so easy to control, so I will focus on testing different kind of controls in the next days. Also, I want to make the enemies die when several arrows hit them, and probably make an enemy spawner so the enemies keep coming after they die.