Archive of posts in 2012-01 2012-01-30 » Our participation in Global Game Jam 2012 Uruguay 2012-01-13 » Ludum dare 22 - Leave me alone!! - Post mortem 2012-01-05 » Vampire Runner version 1.0.3 - some performance improvements 2012-01-04 » Modifying textures using libGDX Pixmap in runtime - Explained 2012-01-03 » Reusing Artemis entities by enabling, disabling and storing them 2012-01-02 » Basic frustum culling to avoid rendering entities outside screen