Hi guys, long time no see.
It’s been a while since we came here and write, and we want to share why.
By the end of 2012, after we finished Clash of the Olympians to Android and iOS working hand in hand with Ironhide Game Studio, we had no ideas to work on. We weren’t really excited in working by ourselves anymore because we didn’t feel we could create something of the quality of Clash. Also, we really enjoyed working with Ironhide’s team. In addition, Ironhide was looking for programmers and they told us they enjoyed working with us as well, so they offered us a job and we couldn’t refuse (and we are still glad we did not).
Working at Ironhide
Two words: Indescribable awesomeness.
We are part of an excellent and diverse team composed by artists, developers, game designers and more. The workplace is comfy and the game development workflow is pretty dynamic. We can participate in a lot of game decisions and that rocks!
Working really close with artists allowed us to validate how much we needed one at Gemserk to define ideas and visualize, in an easy way, how our games should look like. It also works as motivation since you really want to see that art in the game.
Game design was another flaw at Gemserk, and we now see and understand it much better.
We learn new stuff each day and we also collaborate and share our knowledge to make the game and the team better. And at the end of the day, that feels really good. We hope it lasts long.
What about Gemserk
As company, Gemserk is kinda dead. We never reached what we wanted with our creations, and in those terms, we weren’t successful. However, we don’t see Gemserk as a failure either since we accomplished a lot in terms of technical knowledge and relationship with other game developers and tool makers and we are really happy with that.
We have no plans to work on anything Gemserk related for now but we believe we still have some stuff to share.
Thanks for reading our blog and hope we could still write interesting posts in the future.
The Gemserk team.