Archive of posts with tag 'unity'
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Refactoring Data stored in Unity Prefabs, Scenes and other Assets
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Using Custom Editors to interact with Unity ECS World
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Using Unity Prefabs and GameObjects only for data.
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Using the new Unity's Input System during Ludum Dare 44 Jam
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The making of Bankin' Bacon: A dev experience we can take to the piggy bank
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Sharing code between Unity projects
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Implementing Fog of War for RTS games in Unity 2/2
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Implementing Fog of War for RTS games in Unity 1/2
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Assigning interface dependencies to MonoBehaviour fields in Unity Editor
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We are working on a new Game for mobile devices named Dashy Ninja
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Our tips to improve Unity UI performance when making games for mobile devices
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Pigs Mayhem in Space, our Ludum Dare Jam #38 entry
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Playing with Starcraft 2 Editor to understand how a good RTS is made
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Using Unity Text to show numbers without garbage generation
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A Simple Selection History Window For Unity
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Understanding Unity Networking (Unet)