Archive of posts in 2012
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Decoupling game logic from input handling logic
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Drawing a projectile trajectory like Angry Birds using LibGDX
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Android and Desktop games internationalization using Java and LibGDX
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Area triggers using Box2D, Artemis and SVG paths
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Building 2d animations using Inkscape and Synfig
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Implementing transitions between screens
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Toasting with LibGDX Scene2D and Animation4j
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Vampire Runner version 1.0.4
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How we use Box2D with Artemis
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Our participation in Global Game Jam 2012 Uruguay
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Ludum dare 22 - Leave me alone!! - Post mortem
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Vampire Runner version 1.0.3 - some performance improvements
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Modifying textures using libGDX Pixmap in runtime - Explained
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Reusing Artemis entities by enabling, disabling and storing them
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Basic frustum culling to avoid rendering entities outside screen