Archive of posts with tag 'techniques'
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Using Custom Editors to interact with Unity ECS World
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Implementing Fog of War for RTS games in Unity 2/2
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Implementing Fog of War for RTS games in Unity 1/2
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How we used Entity Component System (ECS) approach at Gemserk - 2/2
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Assigning interface dependencies to MonoBehaviour fields in Unity Editor
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Our tips to improve Unity UI performance when making games for mobile devices
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Using Unity Text to show numbers without garbage generation
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Making mockups and prototypes to minimize problems
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Delegating responsibilities from the engine to the game
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The story of the non deterministic Replay
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Our solution to handle multiple screen sizes in Android – Part three
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Our resources manager and how it helped in localizing Clash of the Olympians
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Our solution to handle multiple screen sizes in Android – Part two
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Our solution to handle multiple screen sizes in Android - Part one
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Drawing a projectile trajectory like Angry Birds using LibGDX
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Area triggers using Box2D, Artemis and SVG paths
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Building 2d animations using Inkscape and Synfig
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Implementing transitions between screens
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Toasting with LibGDX Scene2D and Animation4j
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How we use Box2D with Artemis
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Modifying textures using libGDX Pixmap in runtime - Explained
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Reusing Artemis entities by enabling, disabling and storing them
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Basic frustum culling to avoid rendering entities outside screen
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Simulating parallax scrolling for 2d game
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Resizable Applets and Applications with LWJGL
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Scripting with Artemis Entity System Framework
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Making buttons using Inkscape - part 3
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Making buttons using Inkscape - part 2
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Making buttons using Inkscape - part 1
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Detecting collisions using libGDX Pixmap
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Modifying textures using libGDX Pixmap in runtime
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First version of new random level generator for Super Flying Thing
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Building 2d sprites from 3d models using Blender
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Building levels for Super Flying Thing with Inkscape
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Simplifying building bodies and joints with libGDX Box2D - 2
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Simplifying building bodies and joints with libGDX Box2D
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Using Inkscape as Scene Editor
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Archers Vs Zombies - Dev Log - 03
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Lighting Bolts Effect
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SVG Path Traversal in Java
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Dassault Dev Diary 3 - Collision Detection
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Dassault Dev Diary 2 - Animations
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Dassault Dev Diary 1 - Using layers to compose images