Archive of posts with tag 'vampirerunner'
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How Google Play Game Services softly killed Vampire Runner
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Toasting with LibGDX Scene2D and Animation4j
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Vampire Runner version 1.0.4
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Vampire Runner version 1.0.3 - some performance improvements
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Reusing Artemis entities by enabling, disabling and storing them
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Basic frustum culling to avoid rendering entities outside screen
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Simulating parallax scrolling for 2d game
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Vampire Runner Christmas Edition on Android Market
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Vampire Runner version 1.0.0 on Android Market
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Vampire Runner - Update 02
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Vampire Runner - Update 01
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Vampire Runner score on Ludum Dare 21