Archive of posts with tag 'development'
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Refactoring Data stored in Unity Prefabs, Scenes and other Assets
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Using Unity Prefabs and GameObjects only for data.
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Using the new Unity's Input System during Ludum Dare 44 Jam
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The making of Bankin' Bacon: A dev experience we can take to the piggy bank
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Sharing code between Unity projects
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Implementing Fog of War for RTS games in Unity 2/2
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Implementing Fog of War for RTS games in Unity 1/2
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How we used Entity Component System (ECS) approach at Gemserk - 1/2
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Assigning interface dependencies to MonoBehaviour fields in Unity Editor
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We are working on a new Game for mobile devices named Dashy Ninja
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Playing with Starcraft 2 Editor to understand how a good RTS is made
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Returning to Global Game Jam after 5 years
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Making mockups and prototypes to minimize problems
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Delegating responsibilities from the engine to the game
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The story of the non deterministic Replay
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Lockstep multiplayer first steps
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Our solution to handle multiple screen sizes in Android – Part three
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Our resources manager and how it helped in localizing Clash of the Olympians
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Our solution to handle multiple screen sizes in Android – Part two
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Our solution to handle multiple screen sizes in Android - Part one
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Decoupling game logic from input handling logic
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Modifying textures using libGDX Pixmap in runtime - Explained
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Scripting with Artemis Entity System Framework
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Quick prototyping and sharing FTW!!
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Super Flying Thing - Update 09
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First version of new random level generator for Super Flying Thing
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What's going on with the Super Flying Thing?
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Testing Android controls on libGDX PC application using libGDX remote
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Super Flying Thing - Update 08
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Super Flying Thing - Update 07
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Super Flying Thing - Update 06
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Multiple Android controls for Super Flying Thing
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Some funny stuff on Super Flying Thing
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Super Flying Thing - Update 05
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Super Flying Thing - Update 04
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Super Flying Thing - Update 03
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Super Flying Thing - Update 02
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Super Flying Thing - Update 01
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Super Flying Thing With No Name - New game prototype
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Second attempt at Highscores for games
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Animation4j - Synchronizer
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Archers Vs Zombies - Dev Log - 03
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Archers Vs Zombies - Dev Log - 02
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Archers Vs Zombies - Dev Log - Controls
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Archers Vs Zombies - Update 01
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Archers Vs Zombies - Dev Log - 01
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Animation4j - Interpolation Functions
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Animation4j - Transitions
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Lighting Bolts Effect
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Animation4j Project Introduction
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Maven Natives Dependencies Project