Gemserk

Game Development Company

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Archives

  • 2022
  • 2022-04-24 » Refactoring data stored in unity prefabs, scenes and other assets
  • 2020
  • 2020-08-13 » Using custom editors to interact with unity ecs world
    2020-05-26 » Using unity prefabs and gameobjects only for data.
  • 2019
  • 2019-05-11 » Using the new unity's input system during ludum dare 44 jam
    2019-04-30 » The making of bankin' bacon: a dev experience we can take to the piggy bank
    2019-03-25 » Sharing code between unity projects
  • 2018
  • 2018-11-20 » Implementing fog of war for rts games in unity 2/2
    2018-08-27 » Implementing fog of war for rts games in unity 1/2
  • 2017
  • 2017-12-30 » How we used entity component system (ecs) approach at gemserk - 2/2
    2017-12-27 » How we used entity component system (ecs) approach at gemserk - 1/2
    2017-12-11 » Assigning interface dependencies to monobehaviour fields in unity editor
    2017-12-03 » We are working on a new game for mobile devices named dashy ninja
    2017-07-20 » Our tips to improve unity ui performance when making games for mobile devices
    2017-05-02 » Pigs mayhem in space, our ludum dare jam #38 entry
    2017-03-27 » Playing with starcraft 2 editor to understand how a good rts is made
    2017-03-14 » Using unity text to show numbers without garbage generation
    2017-02-13 » A simple selection history window for unity
    2017-01-27 » Returning to global game jam after 5 years
  • 2016
  • 2016-11-07 » Making mockups and prototypes to minimize problems
    2016-10-02 » Delegating responsibilities from the engine to the game
    2016-09-26 » The story of the non deterministic replay
    2016-09-19 » What to consider as game state when validating a simulated synchronization.
    2016-09-12 » Understanding unity networking (unet)
    2016-09-05 » A basic analysis of clash royale multiplayer solution
    2016-08-30 » Lockstep multiplayer first steps
    2016-08-26 » Exploring remote multiplayer
  • 2015
  • 2015-02-18 » How google play game services softly killed vampire runner
  • 2014
  • 2014-12-04 » Did you miss us?
  • 2013
  • 2013-09-12 » Our solution to handle multiple screen sizes in android – part three
    2013-05-01 » Our resources manager and how it helped in localizing clash of the olympians
    2013-02-13 » Our solution to handle multiple screen sizes in android – part two
    2013-01-22 » Our solution to handle multiple screen sizes in android - part one
    2013-01-05 » Clash of the olympians for android
  • 2012
  • 2012-08-23 » Decoupling game logic from input handling logic
    2012-07-03 » Drawing a projectile trajectory like angry birds using libgdx
    2012-05-23 » Android and desktop games internationalization using java and libgdx
    2012-03-22 » Area triggers using box2d, artemis and svg paths
    2012-03-16 » Building 2d animations using inkscape and synfig
    2012-03-05 » Implementing transitions between screens
    2012-03-04 » Toasting with libgdx scene2d and animation4j
    2012-02-25 » Vampire runner version 1.0.4
    2012-02-02 » How we use box2d with artemis
    2012-01-30 » Our participation in global game jam 2012 uruguay
    2012-01-13 » Ludum dare 22 - leave me alone!! - post mortem
    2012-01-05 » Vampire runner version 1.0.3 - some performance improvements
    2012-01-04 » Modifying textures using libgdx pixmap in runtime - explained
    2012-01-03 » Reusing artemis entities by enabling, disabling and storing them
    2012-01-02 » Basic frustum culling to avoid rendering entities outside screen
  • 2011
  • 2011-12-24 » Simulating parallax scrolling for 2d game
    2011-12-19 » Leave me alone!!, my game for ludum dare 22
    2011-12-16 » Vampire runner christmas edition on android market
    2011-12-06 » Vampire runner version 1.0.0 on android market
    2011-12-01 » Resizable applets and applications with lwjgl
    2011-11-25 » Some changes to animation4j to clean the api
    2011-11-13 » Scripting with artemis entity system framework
    2011-11-07 » Making buttons using inkscape - part 3
    2011-11-01 » Making buttons using inkscape - part 2
    2011-10-31 » Making buttons using inkscape - part 1
    2011-10-22 » Lwjgl on maven central
    2011-10-18 » Support gemserk studios with donations
    2011-10-17 » Quick prototyping and sharing ftw!!
    2011-10-10 » Detecting collisions using libgdx pixmap
    2011-10-06 » Modifying textures using libgdx pixmap in runtime
    2011-10-05 » Super flying thing - update 09
    2011-09-30 » First version of new random level generator for super flying thing
    2011-09-28 » What's going on with the super flying thing?
    2011-09-27 » A game prototype : mad jetpack
    2011-09-20 » Vampire runner - update 02
    2011-09-15 » Vampire runner - update 01
    2011-09-13 » Vampire runner score on ludum dare 21
    2011-09-09 » Testing android controls on libgdx pc application using libgdx remote
    2011-09-02 » Super flying thing - update 08
    2011-08-22 » Vampire runner, my game for ludum dare 21
    2011-08-20 » Ludum dare 21, here we go...
    2011-08-19 » Super flying thing - update 07
    2011-08-12 » Super flying thing - update 06
    2011-08-09 » Multiple android controls for super flying thing
    2011-08-08 » Some funny stuff on super flying thing
    2011-08-02 » Super flying thing - update 05
    2011-07-22 » Super flying thing - update 04
    2011-07-20 » Building 2d sprites from 3d models using blender
    2011-07-19 » Super flying thing - update 03
    2011-07-15 » Super flying thing - update 02
    2011-07-13 » Building levels for super flying thing with inkscape
    2011-07-12 » Super flying thing - update 01
    2011-07-12 » Simplifying building bodies and joints with libgdx box2d - 2
    2011-07-04 » Super flying thing with no name - new game prototype
    2011-06-27 » Simplifying building bodies and joints with libgdx box2d
    2011-06-14 » Second attempt at highscores for games
    2011-06-02 » Face hunt v1.0.7 - update
    2011-05-27 » Improving how we show our games
    2011-05-25 » Face hunt v1.0.6 - update
    2011-05-21 » Face hunt v1.0.5 - update
    2011-05-13 » Animation4j - synchronizer
    2011-05-03 » Using inkscape as scene editor
    2011-05-02 » Ludum dare 20
    2011-04-28 » Archers vs zombies - dev log - 03
    2011-04-27 » Archers vs zombies - dev log - 02
    2011-04-18 » Archers vs zombies - dev log - controls
    2011-04-14 » Archers vs zombies - update 01
    2011-04-13 » Archers vs zombies - dev log - 01
    2011-04-01 » Face hunt - android market
    2011-03-30 » Face hunt - introduction
    2011-03-26 » Animation4j - interpolation functions
    2011-03-25 » Animation4j - transitions
    2011-03-19 » Lighting bolts effect
    2011-03-17 » Animation4j project introduction
    2011-03-09 » Jnlp downloader tool
    2011-03-08 » Slick2d contest
    2011-03-03 » Svg path traversal in java
    2011-03-02 » Maven natives dependencies project
    2011-02-22 » Getdown
    2011-02-20 » Jnlp applet loader
    2011-02-17 » Lwjgl applet loader
    2011-02-10 » Games as applets 3
    2011-02-09 » Ways to deploy a java game
    2011-01-21 » Games as applets 2
    2011-01-13 » Ludum dare 19 results
  • 2010
  • 2010-12-30 » Games as applets
    2010-12-20 » Ludum dare 19
    2010-12-15 » Humble indie bundle #2
    2010-11-09 » Enter the contest - jsnakes
    2010-10-26 » Jsnakes - update - 2010/10/26
    2010-10-14 » Jsnakes for a contest
    2010-10-04 » Game development contest in uruguay
    2010-09-29 » Android development
    2010-08-24 » Ludum dare 18 jam
    2010-08-20 » New way to show our games
    2010-08-19 » Zombie rockers
    2010-08-16 » First game with highscores
    2010-08-11 » First attempt at highscores for games
    2010-08-05 » Dassault dev diary 3 - collision detection
    2010-07-22 » Dassault dev diary 2 - animations
    2010-07-16 » Dassault dev diary 1 - using layers to compose images
    2010-04-24 » Ludum dare 17
    2010-04-21 » Jylonwars - update - 2010/04/21
    2010-04-16 » Jylonwars
    2010-02-26 » Tower of defense
    2010-02-07 » Signing jars for applet and webstart
    2010-01-28 » Welcome
Gemserk

Developers

  • Ariel Coppes
  • Rubén Garat

Recent Posts

  • Refactoring Data stored in Unity Prefabs, Scenes and other Assets
  • Using Custom Editors to interact with Unity ECS World
  • Using Unity Prefabs and GameObjects only for data.
  • Using the new Unity's Input System during Ludum Dare 44 Jam
  • The making of Bankin' Bacon: A dev experience we can take to the piggy bank
  • Tags

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